Hosted by 360iDev, developers are invited to do some hardcore coding to come up with a working prototype in 13 hours. The jam will be on Tuesday night from 8pm to 9am, MST.
Read the “rules” to see what this is all about. Follow the blog for more updates, or check out the entries from last time.
Anyone can participate from anywhere, it is not just for conference attendees. If you’re visiting, browse the projects and leave comments, we want to hear what you think!
Please check out our sponsors, below. They are a bunch of awesome indie devs who love making games just as much as you do.
Here’s a blog post I wrote about the creation of Luna Soul. Because it’s a Flash game, you can try it out right in your browser. Enjoy! —————————————— Update from 3:08 am I’m too lazy to explain how my game … Continue reading →
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A top-down grid-based game where you battle creatures of darkness – who are trying to turn all the squares black – by moving onto squares to turn them white. Continue reading →
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by @UseCase
Simple mechanic, simple presentation. In the beginning there was wind and there was fire. The wind was flowing in a steady, the fire was wild and unpredictable. Though opposite in the world it was said that should they ever work … Continue reading →
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A game that supports two players over a bluetooth connection as they fire with opposite weapon types. First the idea started out with just having a multiplayer game were you start at opposite ends of a map. And there are … Continue reading →
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Now with video: Also — I just wrote up the component architecture talk I did yesterday at 360idev, including sample code from this very project — go read about it and download the code over at the 36peas blog. — … Continue reading →
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Bomb! Revisited is the third iteration of a simple twitch/reflex game inspired by Geometry Wars. First written in JavaScript, then ported to C++ and Objective-C, now rewritten in 4 hours with Cocos2d. Thanks to Ray and Rod for inspiring … Continue reading →
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Vicki and I decided to make a game for middle and high school students looking to learn synonyms/antonyms for their SATs without being bored to tears. The idea is you’re a mad vocab scientist who is building an army of … Continue reading →
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After witnessing the awesome power of the free bus line on the 16th Street Mall, we decided this was a must have element in our game for the 360 Game Jam. The game is now functional at a basic level … Continue reading →
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Stimulus is a game where you must fill the screen as much as you can with the power from explosions. Here’s a screenshot of how we’re currently envisioning the game:
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Rollin Robot is a magnet based puzzle game where you have to place magnets in the right position to help the robot get across the screen. Continue reading →
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Mark and Rob (of FocusedApps) decided to make an iPad game where two players place blocks on a wobbly “board of the world”. It’s sort of Othello meets Jenga. Sorta. We’ll see what happens! 4am — calling it a night. … Continue reading →
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I’m working on a weirded-out version of Pong featuring what are hopefully some freaky abstract black and white graphics. I’m liveblogging development over on my personal blog.
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The idea is to create a 3D instrument that is both intuitive and fun to use. I plan on utilizing core motion and multitouch to get past the issues of manipulating 3D space from a 2D plane.
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Here’s a rough idea of what I’m working on. Targeting the ipad first. 1) Marble enters the board from the top (for now) and you need to sink it into the holes (the circles below) that will disappear and re-appear … Continue reading →
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Hi everybody! I am working on a “clone” of the classic arcade game snake! It is actually a worm in my game. I do not want any bugs in my program except the worm. ;) Santiago
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