Category Archives: Blog
Mad Mariachi
After witnessing the awesome power of the free bus line on the 16th Street Mall, we decided this was a must have element in our game for the 360 Game Jam. The game is now functional at a basic level … Continue reading
Now taking Game Jam theme suggestions
Good theme ideas are simple, broad concepts. You can suggest a theme for this year using the tweet box to the right, or whatever manner of tweeting you want, just use the #360iDevGJ hash or I probably won’t see it. … Continue reading
Denver Game Jam Locked and Loaded
September is creeping up fast… do you have your 360iDev ticket yet? The Game Jam is going to rock (again)! We’ve rounded up a slew of awesome sponsors again this year. These are all indie devs just like you. Their … Continue reading
Three Trees, Cyborg Livestock, Mini Monster Smash & Slap No Slap
The following four Game Jam games have been released to the App Store: Three Trees by @plinan (dev post) Cyborg Livestock by @emperioreric (dev post) Mini Monster Smash by @riptidegames (dev post) Slap No Slap by @jpsarda (dev post) Apologies … Continue reading
Dirty Diapers and Make Me Happy hit the store
Dirty Diapers by @OwenGoss of Streaming Colour Studios just hit the store. Clocking in at a whopping three whole days of work. Now… make the crying babies stop…! Make Me Happy by @blacksmithgames hit the store a while ago and … Continue reading
We have liftoff! Mega Panda first game to hit the store
Those Nimble Bros don’t mess around. This is the first game from the Austin 360iDev Game Jam to be released. Get your hands on their 10-hour game, Mega Panda, now available. Great stuff @eeen and @NimbleDave!
Wednesday presentation video now available
You can grab the Wednesday presentation video here. It’s $0.99, which goes to support the conference. They’re indie too!
Getting a Game Prototype Done in 13 Hours? Quick Notes on My Experience with 360iDevGameJam
Article by @plinan
We Came, We Saw, We Jammed: Lessons Learned By a Game Jam Newbie
Article by @famicode
A 360idev Game Jam post mortem… some useful things we learnt and you can apply elsewhere
Article by @36peas.
Constraints are good: what I learned after the 360iDev GameJam
Article by @karnakgames.
What a night!
The 360iDev Game Jam was a huge success. On behalf of the organizers and sponsors, a huge thank you to everyone who participated. There were no less than 50 project pages created! It really is inspiring to see that much … Continue reading









